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- 3DS MAX FLOOR GENERATOR TUTORIAL HOW TO
- 3DS MAX FLOOR GENERATOR TUTORIAL DOWNLOAD
- 3DS MAX FLOOR GENERATOR TUTORIAL FREE
This article will list 20 of the best free and premium scripts/plugins from around the web that people have created to speed up their workflow, make the UI more accessible, or add entirely new features to the program. But what really makes it a powerhouse is its ability to use Maxscripts to make simple macros to speed up your workflow.Īlso due to its popularity, a lot of third party companies build complete plugins from the ground up that are compatible with most versions of 3ds Max. That means if you buy something we get a small commission at no extra cost to you( learn more)Īutodesk’s 3ds Max is a very powerful 3D modelling tool in its own right. Hope you enjoyed this one and you’ll be able to use that technique for one of your projects.Resources 3D Written by Thomas Denham Disclosure: This post may contain affiliate links. Learn more about VRayDirt in this TUTORIAL. This will give you the defined lines between the tiles. If you have any trouble with getting separation lines between the tiles, then you can apply the VRayDirt map in a blend material for an ambient occlusion effect. Play around with the Output RGB settings to get the strength of reflection you want.
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Apply it to the reflection and glossiness slots. Create a falloff map with the new and original version of the marble texture. Since this is an exterior wall, the marble is going to be matte with glossy patterns within it. Also note that I’ve used the Real World scale settings for UV space.įor the material creation, you can either have a polished glossy look or a matte appearance. If any of the tiles have a stark light/dark transition, just select that element in UVW Unwrap and shift its mapping. There you have it, the tiles now have randomly applied marble texture. Randomly reduce their opacity to get the tonal variation over the entire image.Īll you need to do now is apply a UVW Unwrap modifier to your wall, select all the faces and apply Flatten Mapping. Continuing with this thought, add horizontal black strips over the image. Our purpose is to add random light and dark areas on this texture. Starting with a high resolution marble texture, add and softly blend a top to bottom gradient to it. Let’s jump into Photoshop and see what you’ll need to do. A great alternative is the UVW Unwrap method. But the problem is that you’ll need a lot of textures for adding proper variation. This map tool can randomly apply different textures to the tiles. A companion plugin of the Floor Generator is the Multi Texture map. Now I’ll show you the trick to randomly apply a unique marble texture to each of these tiles. Such simple tricks can save you plenty of hassle while working.
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This will take you back to the previous state. If you’re making changes with your left mouse that you want to undo, just click the right mouse button. While we’re at it, let me give you a quick tip on using undo quickly. Convert the wall into an editable poly and use this plugin to randomly select the tiles and push/pull them in or out.
3DS MAX FLOOR GENERATOR TUTORIAL DOWNLOAD
Go ahead and download this nifty tool called Random Selector. Next up we will add some variety in depth to our wall. Make sure that the tiles fit completely at the top and bottom of the wall. Randomize the seed to get a good pattern. This will help in creating separation shadows between all the tiles. You can keep a little bit of separation between the tiles and a slight bevel. I’ve gone ahead and set the length and width of the tiles to match my reference picture. You’ll just need to create a rectangular spline for the wall and apply the floor modifier.
3DS MAX FLOOR GENERATOR TUTORIAL HOW TO
To get an in-depth understanding of this plugin, read my tutorial on FLOOR GENERATOR. The tutorial explains how to install and use this tool and all its settings.Īs of version 2.0, Floor Generator works as a modifier for easy usability. To create the tiles of our marble wall, I’ll be using the Floor Generator plugin. This habit will go a long way in keeping you on track to getting photorealistic results. It’s always a great idea to work on your scene while looking at actual reference photographs. I found one that I’ll be recreating in my scene here on the wall next to the main entrance. To begin with, I searched around the internet for some great looking marble wall references. Let’s take a look at how you can do the same. In addition the Unwrap UVW method was used to get the tiles to look and feel unique. Create a VRay Marble (Travertine) Wall Texture and Tiles by using free 3Ds Max Scripts, such as Floor Generator and Random Select for making realistic looking tiles/bricks model.
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